Technology Tools to Enhance Literacy Instruction

 How can digital and multi-modal technology tools be intentionally integrated to scaffold literacy learning and empower ELL students?

Overview

The scope of literacy has broadened over time from paper based reading and writing to digital technology that is influenced by social and technology changes. This requires individuals to not only be able to just ‘read’ but to also navigate the location of information, evaluate it critically, synthesize and analyze it and be able to communicate it  in order to be successful in this century’s work environment. (Miners & Pascopella, n.d.)

An additional source by Sang (2017) expands on the responsibility of expanding student digital citizenship and exploring how technology enhances cultural and social literacy. Sang (2017) argues that “literacy education should address the corresponding issues in order to better prepare students to participate in social and cultural activities in modern society” (Sang, 2017, p. 17). The ability to expose students to different cultures with just a quick click on the keyboard, allows one to have a great perspective and understanding.

As Mayer (2014) mentions in his book that skills individuals need have advanced to where society is working more collaboratively together in order to critically think and solve problems. This aligns with Universal Design for Learning as it supports multiple means of representation which reduces the cognitive load for English language learners. 

Educators also need to ensure that our students are able to think critically, able to analyze and discern information to ensure that it is not biased or misinformed.

Technology Tools

Technology has become a vital component in today’s classrooms, they can enrich literacy instruction as well as support the diverse needs of our students. It provides multi-modal opportunities for students to develop creativity, collaboration, critical thinking and communication (Mayer, 2014). For  English language learners, it can also provide ways to access information, build vocabulary and is a way for collaboration with peers. Technology also provides opportunities for ELL students to demonstrate their understanding through creative formats (Sang, 2017).

The tools that are featured below have been carefully selected to strengthen literacy skills as well as support creativity and innovation. All offer ways to increase student engagement, encourage student voice and choice, differentiated instruction and offer practical strategies that can be implemented. These technology tools provide ELL learners with opportunities for audio versions to build fluency, vocabulary and confidence as they learn strategies and tools to learn the English language (Alberta Education & Childcare, 2025; Mayer, 2014).

Why Incorporate Technology for ELL Learners?

  • Build fluency skills including proper phrasing and expression to help with comprehension of text. This helps keep listeners engaged and makes reading sound natural. 
  • Improve automatic word recognition through repeated exposure, audio supports, and interactive practice.
  • Reinforce phonics, grammar, vocabulary, fluency, and comprehension using multi-modal supports that scaffold language acquisition.
  • Targeted language growth to help students learn English while making connections to content. Tracking personal progress also ensures students are being scaffolded towards academic goals. 
  • Technological tools provide flexibility with scaffolding content across curricular subjects. It is able to allow consistency for a reduced cognitive load for ELL learners.

Digital tools for ELL learners by grade level

Discover curated digital tools tailored for English Language Learners, offering support and engagement for each grade level to enhance literacy development.

Grade 1

Explore a selection of engaging digital tools designed to introduce fundamental literacy skills to young ELL learners in Grade 1, fostering early reading and language acquisition.

Grade 2

Find effective digital resources for Grade 2 ELL students, focusing on building vocabulary, comprehension, and fluency through interactive and supportive platforms.

Grade 3

Access advanced digital tools for Grade 3 ELL learners, promoting critical thinking, independent reading, and enhanced language proficiency for academic success.

All grades

Discover versatile digital tools that can be adapted across multiple grade levels, offering comprehensive support for English Language Learners of various proficiencies.

In My Own Classroom

Grade 1 Application

In my grade 1 classroom, literacy development was essential; as students without them struggle to access curriculum content in later years. Grade 1 is a foundational year with the need for students to develop strong reading and writing abilities in order to perform better. In order to support the diversity in my classroom I relied on using a blended learning environment. Students were divided into center groups and a digital tool like Starfall was used. Starfall allowed students to work at their own pace in multisensory games to practice phonics lessons. The decodable stories allowed students to slowly build their vocabulary and confidence in reading fluency and comprehension. This especially helped my ELL learners as each student was working on their own phonics goal within Starfall, using the same platform. Another benefit of Starfall was that students had access for at home use. This enables families to participate in their child’s language journey, extending beyond the classroom. This authentic application reflects Mayer’s (2014) principles of multi-modal learning and supports Greer et al.’s (2014) use of blended learning environments.

Grade 2 Application

In grade 2, my students were developing more advanced phonemic awareness, phonics knowledge and decoding skills. All of these contributed to the development of fluent reading and are foundational to reach the goal of building comprehension. Since every student develops at different stages, I had students reading from emergent to advanced levels. This is also true with my ELL learners reading levels, but my ELL students struggled more with comprehension. In my literacy block I used the digital tool of Epic! as another way to help students get excited about reading. Epic! has a wide genre of books that can cater to any student’s interest as they explore and discover the vast library that is available at their finger tips. Each student has their own profile and can choose books at their own level or given access to the full library. The function that I loved was being able to assign books to the class as this was handy during various literacy units like Fairy Tales. The comprehension assessments at the end of the books helped build these critical skills and boost their reading engagement and critical thinking skills. This recommended application aligns with Universal Design for learning (Levey, 2021) by allowing diverse and ELL learners opportunities to acquire information in multiple ways in order for students to acquire information more effectively.

Grade 3 Application

In grade 3 literacy instruction grew to more advanced decoding, reading comprehension and structured paragraph writing. This allowed my lesson planning and instruction to branch across all subject areas when planning for my literacy units. The use of Listenwise allowed the varied abilities of my students to have opportunities to practice speaking and listening. Before we would listen to an audio story from Listenwise we would have a discussion about the topic. Having students use their prior knowledge and sharing the vocabulary that they knew about the subject was essential to build some understanding for my ELL students. While the audio book is being played there are opportunities for the teacher to stop the book and ask questions in order to ask questions, summarize information or ask questions of their own. This allows for students to continually participate in the comprehension of what is being said. At the end of the audio story I like to use the strategy Think-Pair-Share to allow students to work in small groups to answer the comprehension questions that came with the story. The small groups create an environment that allows everyone an opportunity to share their thoughts and this can look different depending on the group's ability or interests. The responses can be drawings or sentence stems depending on the learners needs. This reflects the First Peoples Principles of Learning (Kerr & Parent, 2018) because students learn through collaboration, relationships and multiple ways of knowing.

Research Connection

Research indicates that technology used in classrooms is most effective when used authentically. When digital tools are integrated intentionally in the classroom, it offers new avenues for increasing efficiency, individualization, and student motivation (Boyle et al., 2016).

Scholarly work highlights that digital tools along with traditional instruction can create a more flexible and interactive classroom experience. This blended learning environment supports personalized learning (Geer, Rowland, & Smith, 2014).

References

Boyle, E. A., Hainey, T., Connolly, T. M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C., & Pereira, J. (2016). An update to the systematic                literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers & Education, 94, 178–          192. https://doi.org/10.1016/j.compedu.2015.11.003

Greer, D., Rowland, A., & Smith, S. (2014). Critical considerations for teaching students with disabilities in online environments. Teaching                           Exceptional Children, 46(5), 79–91. https://doi.org/10.1177/0040059914528105

Kerr, J., & Parent, A. (2018). The First Peoples Principles of Learning in teacher education: Responding to the Truth and Reconciliation                                 Commission's Calls to Action. Canadian Journal of Native Education, 40(1), 38–55. https://doi.org/10.14288/cjne.v40i1.196601

Levey, S. (2021). Universal Design for Learning. Journal of Education, 203(2), 479–487. https://doi.org/10.1177/00220574211031954

Mayer, R. E. (2014). Cognitive theory of multimedia learning. In R. E. Mayer & S. Ainsworth (Eds.), The Cambridge handbook of multimedia                          learning (2nd ed., pp. 43–71). Cambridge University Press. 

Miners, Z., & Pascopella, A. (n.d.). The new literacies. Reading Rockets. https://www.readingrockets.org/topics/educational-                                                         technology/articles/new-literacies

Sang, Y. (2017). Expanded territories of “literacy”: New literacies and multiliteracies. Journal of Education and Practice, 8(8), 16– 24.                                      https://files.eric.ed.gov/fulltext/EJ1139059.pdf

Digital Tools References

ABCya. (n.d.). ABCya: Educational games for kids. https://www.abcya.com/

Blake eLearning. (n.d.). Reading Eggs: Learn to read for kids. https://readingeggs.ca/

BrainPOP. (n.d.). BrainPOP ELL. https://ell.brainpop.com/

Education.com. (n.d.). 1st grade reading comprehension learning resources. https://www.education.com/resources/grade-1/english-language-                 arts/reading/reading-comprehension/

Epic Creation. (n.d.). Epic: The leading digital reading platform for kids. https://www.getepic.com/books

IXL Learning. (n.d.). IXL English language arts. https://ca.ixl.com/ela/topics

Learning A-Z. (n.d.). Raz-Kids. https://www.raz-kids.com/

Learning A-Z. (n.d.). Reading A-Z. https://www.readinga-z.com/

Listenwise. (n.d.). Listenwise: Listening skills for academic success. https://listenwise.com/

National Geographic Society. (n.d.). National Geographic Kids. https://kids.nationalgeographic.com/

Newsela. (n.d.). Newsela: Authentic content for ELA, social studies, and science. https://newsela.com/

Prodigy Education. (n.d.). Prodigy English. https://www.prodigygame.com/main-en/prodigy-english

ReadWorks. (n.d.). ReadWorks: Reading comprehension instruction that works. https://www.readworks.org/

SAG-AFTRA Foundation. (n.d.). Storyline Online. https://storylineonline.net/

Starfall Education Foundation. (n.d.). Starfall. https://www.starfall.com/h/

Storynory. (n.d.). Storynory: Free audio stories for kids. https://www.storynory.com/

TED-Ed. (n.d.). TED-Ed: Lessons worth sharing. https://ed.ted.com/

Unite for Literacy. (n.d.). Unite for Literacy digital library. https://www.uniteforliteracy.com/